Comments

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(+1)

Happy ending in 29 days, was very fun, and learned a lot about how to communicate to the player different things I never thought of, very cool! ^u^

(+2)

Отличная работа! Музыка и арт на высоте :>

Placing the chest on the top row makes the chest UI to be off screen, and makes it a waste of space |3... and given the lack of room for items, you can softlock once you break all the walls, lacking specific ingredients~
Other than that, good game so far! =P

(+1)

Thanks for the comment! You can move the camera with the right mouse button (or two fingers on the screen, if you play from your phone), and you can also drag the workbench interface to a more convenient place. You can also throw items into the pit. We didn't have time to make a tutorial, so some players have this difficulty(

(1 edit) (+3)

... disregard the whole thing about "top row chest" and "breaking  all the walls" part. I never noticed you could move the camera, I was getting all I needed in the first screen, but the altar. XD

Ok, time to finish the game I think! XD